And imagine if George Lucas then codirected it with Tex Avery." Release Kevin Munroe, designer and lead animator on the project, stated that the development team aimed for the feel of the game to be as ".if George Lucas co-wrote Star Wars with Lewis Carroll. ![]() The game initially started up development for the Sega Saturn and the PlayStation, however, the Saturn version was cancelled early in development. From there, the idea progressed to an item that could do hand-like motions, only with 1,000 times the strength of a typical human, before it finally evolved into the game's final premise of a male character, Wex, who controlled the "Rig". Initial ideas for the game included having a female character who possessed a special glove that could instantly vaporize enemies. ![]() Development for the game started in 1996, shortly after the release of Shiny's Earthworm Jim 2, and spanned three years. Developer Shiny Entertainment, publisher Interplay Entertainment, and key staff members, such as designers David Perry and Tom Tanaka all worked on the Earthworm Jim series and Wild 9. The game shared many key parties involved in Earthworm Jim series of video games. Karn kidnaps the rest of the "Wild 9" crew, leaving it up to Wex to rescue them and ultimately defeat Karn. The game's main antagonist is the evil Karn, a being who is 376 years old and desires to use the "Rig" item as a method of enslaving and controlling the inhabitants of the universe. The "Nine" consists of "Nitro", who has serious allergy problems and explodes once coming across said allergens, "Pokkit", who has a special jacket with an infinite amount of pockets full of an infinite number of things, "Pilfer", a lizard with hundreds of separate personalities, "Volstagg", a strong person with antlers, "Crystal", who is solar powered and has a body made of crystal with living hair, "Boomer", who has powers from wearing the kilt of her Scottish superhero ancestor, "MacSheen", who is adept with tools but is rather harmonal, and "B'Angus", who looks similar to a chihuahua, and lives inside the Rig item, providing advice for Wex. He eventually meets up with eight other off-beat, strange adventurers, and becomes the leader of the group, of which they dub the "Wild 9". The game stars Wex Major, a young male who gets lost in an unfamiliar galaxy. Common scenarios involve bashing them into the floor or walls, or carrying enemies and moving them into other parts of the environments, like pits or spikes. The "Rig" latches on to enemies, allowing the player to whip around or thrash enemies. Wex's main weapon is called the "Rig", which is an electrical beam coming from Wex's back, used to defeat enemies. The player controls the movements of the main character, Wex Major, manipulating him around obstacles through to the end of the level. While the game has 3D, polygonal graphics, gameplay only takes place on a 2D plane, although occasionally, the game does allow for the player to move the character into the foreground or background. Rating: 3.The game plays as a run and gun platform sidescrolling video game. Especially for those looking for a Monster Hunter-style experience. However, if you can go beyond that, Wild Hearts definitely has something special to offer. Moreover, the steep difficulty gradient can be a deterrent to some players. However, the story is extremely convoluted and the player can feel absolutely lost at times. The game also encourages multiplayer without necessitating it. The gameplay is tight and battles with the Kemono are fun once you get the hang of the Karakuri mechanic. The game features gorgeous graphics that look just like a watercolour painting. Wild Hearts has a lot to offer to players. Otherwise, you will end up dying a lot or your battles will go on for a very long time. It should also be noted that the game doesn’t really do a lot of hand-holding and demands quick reflexing and learning of how to properly use the Karakuri for great efficiency in battle. It sort of reminds me of Okami, which I consider to be one of the most beautiful games ever made. It also makes the game look like a watercolour painting. There is a smidge of blurriness, but it adds a dream-like quality to things. The world of Azuma is colourful and gorgeous. The place is quite vast with lots of places to explore, but little in terms of substance. Here, players can interact with other characters, take on quests, or trade items for better equipment. However, do note that your character is practically mute aside from shouting a few phrases during gameplay.įollowing the initial set of monster battles, you are introduced to a vast human city called Minato. Soon after, you get to create your own character and choose one of several pre-set voices. ![]() The first time you meet, he helps set up a back story for your character. He proceeds to give a long-winded exposition of the story. Soon after you get to finally meet an NPC called Mujina.
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